I've just recently created a Website and YouTube Channel for Seclusion. They can be found here;
seclusion.webs.com
And here;
Seclusion YouTube Channel
Wednesday, 28 September 2011
Thursday, 1 September 2011
Wednesday, 24 August 2011
Saturday, 20 August 2011
Friday, 19 August 2011
3D Models Update
I've now taught myself how to make my 3D Models shader ready! Here are some shots of the updates I've done to my models;
Friday, 5 August 2011
Another New FPSC Ready Model!
The new model is a self service counter for a works cafeteria. The model, although currently FPSC ready, still needs to be enlarged by about 50% to fit in my Barracks level properly.
Monday, 25 July 2011
First Ever FPSC Ready Model!
I've finished making my first ever FPSC ready models, a Satellite Communications Dish and an old style cast iron radiator. They will both be put into my game, Seclusion!
Friday, 22 July 2011
First Self Made Model for Seclusion
I've recently started to learn how to make my own 3d models using Milkshape 3D.
The first model I made was an old style cast iron radiator;
The 2nd odel I made was a Satellite communications dish;
As you can see, I still need to UV map and apply a texture to the models.
Both of these models will eventually be used in the 1st level of Seclusion.
The first model I made was an old style cast iron radiator;
The 2nd odel I made was a Satellite communications dish;
As you can see, I still need to UV map and apply a texture to the models.
Both of these models will eventually be used in the 1st level of Seclusion.
Saturday, 25 June 2011
Long Overdue Update
I've been doing a lot of work on Seclusion, including implementing WASP mod (Thanks to Scene Commander of the TGC Forums for this great mod!).
I've also been tweaking the levels to make them more detailed, while at the same time, not too high poly so thay remain playable.
I've also created the Main menu fot the game, as well as a new, simple alpha-numeric hud.
Here is a picture of the Main Menu;
I've also been tweaking the levels to make them more detailed, while at the same time, not too high poly so thay remain playable.
I've also created the Main menu fot the game, as well as a new, simple alpha-numeric hud.
Here is a picture of the Main Menu;
Subscribe to:
Comments (Atom)












